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Design4Impact 2

Improving the Mental Health & Wellbeing of the Community Design4Impact 2 concluded in December 2021. Find out more about Design4Impact 3, which will run from March to May 2023!

Last updated 12 February 2025

Design4Impact 2

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Strengthening mental wellbeing in our new normal

Step up and join us to co-create solutions to help strengthen the mental wellbeing of our community!

What is Design4Impact?

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What can we do?

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Design4Impact is brought to you by:

Partners

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Boon Lay Edition

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Design4Impact Webinar Series

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Challenge Statements

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Illustration of two hearts with faces and a rainbow in the background

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Join us for a comprehensive, immersive learning experience

Participants will undergo five stages of learning as part of the D4I2 experience (one per week).

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Phase 1: Empathy

Research and immerse in the needs and challenges of our users

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Phase 2: Define

Analyse research, synthesising insights and refine the design challenge

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Phase 3: Ideate

Generating ideas and concepts based on research and insights

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Phase 4: Prototype

Tranforming conceptual ideas into tangible solutions

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Phase 5: Test and Iterate

Testing solutions and improving through iterations.

Timeline

15 & 16 Sep 2021: Design4Impact Webinar Series


Until 23 Sep: Registration for D4I


29 Sep: Application Outcome


4 - 6 Oct: Team Ice-Breaker and Collaboration Platform Tutorial


7 Oct, 12-2pm: Plenary 1: Starting our Design4Impact Journey


7 - 13 Oct: Team Session 1: Starting our Design4Impact Journey


14 Oct, 12-2pm: Plenary 2: Understanding the Needs of our Users


14 - 20 Oct: Team Session 2: Understanding the Needs of our Users


21 Oct, 12-2pm: Plenary 3: Synthesize insights and refine challenge


21 - 27 Oct: Team Session 3: Synthesize insights and refine challenge


28 Oct, 12-2pm: Plenary 4: Designing and Testing our Solution


28 Oct - 3 Nov: Team Session 4: Generating Ideas and Concepts


4 - 10 Nov: Team Session 5: Testing Prototypes with Users


11 Nov, 12-2pm: Plenary 5: Viability of Solution & Pitching


11 - 19 Nov: Team Session 6: Viability of Solution & Pitching

What can participants look forward to?

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Judging Criteria

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Solution Fit

To what extent does the proposed solution address the problem statement and end user needs effectively?

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Feasibility / Scalability

How easy will it be to develop and implement a working model of this solution?

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Application of Design Thinking Principles

How well has the team used DT principles (empathy, define, ideate, prototype, test) to inform their solution?

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Pitch & Presentation

How has the team articulated their proposal and engaged the audience?

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Innovation

How well does the solution present new concepts or approaches to tackle the design challenge?

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Funding

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Participants' Roles

How could I contribute, but not as a participant?

You don't have to be a participant to partner with us! We are looking for:

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Check out previous pilots from D4I 2020

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BlockBox

Recreating the social media experience for seniors with an inclusive, community driven way to manage their chronic disease

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Silver Buddy

A post-discharge buddy initiative with an accompanying Buddy Aide app that matches volunteers to befriend seniors who live alone.

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BvB Bingo

Using gamification to galvanise residents, their families and their neighbours to pick up healthy habits and health-seeking behaviours.